• 구독신청
  • My스크랩
  • 지면신문
FNTIMES 대한민국 최고 금융 경제지
ad

Can Krafton’s KRW 900 Billion Investment in Unknown Worlds Pay Off with Subnautica2 ?

김재훈 기자

rlqm93@fntimes.com

기사입력 : 2024-10-30 17:31 최종수정 : 2024-10-31 07:35

Unknown World is the biggest M&A deal since Krafton went public
Moonbreaker's failure a disappointment, KRW 244.5 billion in impairment losses at end of last year
Global hit IP 'Subnautica', exploration, and other fun features

Subnautica 2, in development at Krafton's studio Unknown Worlds. / Photo: Krafton

Subnautica 2, in development at Krafton's studio Unknown Worlds. / Photo: Krafton

이미지 확대보기
[Korea Financial Times, Kim JaeHun] Unknown Worlds Entertainment (Unknown Worlds), a U.S. development subsidiary of Krafton (CEO Kim Chang-han), has begun a full-fledged launch schedule of its new product, "Subnautica 2." Unknown Worlds was highly anticipated as a company that Krafton spent about KRW 900 billion to acquire for the post-Battleground, but left a regret such as failure of new works. As it brought out its representative IP (intellectual property) to restore its pride, attention is being paid to whether it can prove Krafton's investment perspective.

On the 29th, Krafton announced that Unknown Worlds revealed the first teaser trailer for Subnautica 2 at Microsoft’s recent "X-box Partner Preview" event, marking the beginning of its official release schedule. Unknown Worlds plans to release Subnautica 2 in early access format for multiple PC and console platforms in 2025.

Subnautica 2 is the official sequel to the studio’s globally successful title, Subnautica. Set in an alien underwater world filled with mysterious marine life, diverse ecosystems, and hidden secrets, Subnautica 2 is a survival adventure game that allows players to craft survival tools, build underwater bases, and explore the depths of an alien ocean, creating their own survival stories along the way.

The success of Subnautica 2 is a point of interest for both Unknown Worlds and Krafton. In December 2021, Krafton acquired Unknown Worlds to strengthen its console development capabilities and secure Western-focused IPs. This initial investment alone was approximately KRW 650.8 billion. With an additional KRW 204.4 billion to be paid out by 2026 under an “earn-out” clause based on post-acquisition performance, Krafton’s total investment could reach approximately KRW 855.2 billion.

This is the largest M&A case since Krafton succeeded in listing in August 2021. Unknown Worlds, founded in 2001, is known for hit titles such as Subnautica, Half-Life Mod, and Natural Selection. At the time of the Unknown World acquisition, Krafton has been criticised for its over-reliance on Battlegrounds, and with the discontinuation of Battlegrounds India, its main cash cow, the company is in need of a new growth engine.

However, Krafton’s ambitious 2022 release, Moonbreaker, fell short of expectations. Based on a science fiction universe created by bestselling author Brandon Sanderson, Moonbreaker is a turn-based strategy game that was poorly received by players due to issues with quality and polish.

Unknown Worlds’ struggles also impacted Krafton’s financials. According to Krafton’s business report, Unknown Worlds recorded impairment losses of KRW 244.5 billion as of the end of 2023, marking an increase of KRW 110.6 billion from the previous year’s impairment loss of KRW 133.9 billion. An impairment loss is an adjustment to the carrying value of an acquired entity's assets in anticipation of a decline in their value at the end of the year. It is the book value of the acquiree minus the recoverable amount, which is deducted from the assets of the acquiring company and is not recovered. This led Krafton to record a net loss of approximately KRW 13 billion in Q4 2023, despite reporting its highest revenue to date.

Krafton (top) and Unknown Worlds (bottom) logos / Courtesy of the respective companies

Krafton (top) and Unknown Worlds (bottom) logos / Courtesy of the respective companies

Krafton has no choice but to look forward to it once again as Subnautica 2 is the masterpiece of Unknown Worlds, Subnautica IP. The original Subnautica is a major box office hit, with global sales of 5.3 million copies. Krafton is also emphasizing Subnautica 2 as its core pipeline title along with 'inZOI'and 'The Bird that Drinks Tears'.

However, some in the industry predict that it is unclear whether Subnautica 2 will perform as expected. This is not only because there are more competitors in the survival adventure genre, but also because it's not as popular as Battlegrounds.

In addition, there has also been some back-and-forth between Krafton and Unknown Worlds over the release of Subnautica 2, which has raised concerns about the quality of Moonbreaker-like finish. Recently, Unknown Worlds reportedly has Charlie Cleveland, the founder of the company and father of Subnautica, stepping down as CEO and focusing on developing new works including Subnautica 2.

‘Subnautica 2 will feature the survival and exploration elements that players loved in its predecessors, Subnautica and Subnautica: Below Zero, as well as a colourful undersea ecosystem to provide a deeper gaming experience,’ said a representative from Krafton. ’We will continue to do our best to make it a success by receiving various feedback from players to improve the gameplay.’

Kim JaeHun (rlqm93@fntimes.com)

데일리 금융경제뉴스 FNTIMES - 저작권법에 의거 상업적 목적의 무단 전재, 복사, 배포 금지
Copyright ⓒ 한국금융신문 & FNTIMES.com

가장 핫한 경제 소식! 한국금융신문의 ‘추천뉴스’를 받아보세요~

산업 다른 기사

1 영풍 석포제련소, 토양 정화 실적 53%...오염 토양 추가 확인도 영풍 석포제련소의 토양오염 범위가 당초 행정당국이 파악한 규모를 넘어선 것으로 나타났다.이헌승 국민의힘 의원이 경북도로부터 제출받은 ‘석포제련소 토양정화사업 토양정화 이행률’ 자료에 따르면 영풍 석포제련소의 행정명령상 전체 정화 대상 토량은 81만5203.7㎥다. 그러나 실제 굴착과 정화 과정에서 당초 파악하지 못했던 오염토 12만5000㎥가 추가로 확인됐다.특히 구리를 추출하기 위한 중간재인 동스파이스 보관장소에서는 추가 오염 규모가 당초 정화명령 대상량을 크게 웃돌았다. 당초 정화 대상량은 2만4545㎥였지만 실제 정화 과정에서 7만4170㎥의 오염토가 추가 확인돼 3배를 넘어섰다.정화 작업도 더딘 것으로 분석된다. 지 2 네이버 이해진, 브룩필드 플랫 회동…네이버 '1GW AI 팩토리' 논의 네이버가 글로벌 대체자산 운용사 브룩필드와 1GW(기가와트)급 인공지능(AI) 팩토리 구축을 위한 협력에 속도를 내고 있다. 기존 자본 투자 중심의 협력에서 나아가 장비·인프라 조달과 고객 유치까지 사업 전반으로 파트너십 범위를 넓힌다는 구상이다.4일 네이버에 따르면 이해진 네이버 이사회 의장과 브루스 플랫(Bruce Flatt) 브룩필드자산운용 회장은 지난 3일 경기 성남시 네이버 1784 사옥에서 만나 1GW급 AI 팩토리 사업에 대한 후속 논의를 진행했다.브룩필드는 네이버와 엔비디아가 추진하는 1GW급 AI 팩토리 가운데 1단계인 200MW 구축 사업에 최대 90억달러를 투자하기로 했다.브루스 플랫 회장은 "AI 팩토리 구축 사업의 자본 파트 3 카카오, AI 사업 청사진 '윤곽'…前 장관·국세청장 등 이사회 7인 구성 [이사회 톺아보기] 카카오가 인공지능(AI) 사업을 분리해 신설하는 '카카오AI' 이사회는 기술·정책·세무·재무 전문가 등 7명으로 구성된다. AI 에이전트와 카카오톡을 기반으로 사업을 확장해 2030년 매출 6조 원을 달성한다는 구상이다.인적분할 후 카카오AI 이사회는 사내이사 2명, 기타비상무이사 1명, 독립이사 4명 등 총 7명으로 구성된다. 카카오는 오는 12월 17일 임시주주총회를 거쳐 내년 1월 1일 인적분할을 완료할 예정이다.카카오는 인적분할을 통해 AI 에이전트를 활용한 새로운 사용자 경험과 광고·커머스에 AI를 결합한 수익모델을 창출하는 'AI 코어 컴퍼니'로의 도약을 선언했다.이사회 구성을 들여다보면, 향후 AI 사업 확장 과정에서 기술 투
ad
ad
ad

한국금융 포럼 사이버관

더보기

FT카드뉴스

더보기
[그래픽 뉴스] ‘순대’가 경제용어라고? 순(純)대외자산, 한국의 진짜 해외자산은 얼마일까?
[그래픽 뉴스] ISA 대개편! 나에게 유리한 계좌는?
[그래픽 뉴스] 미국 증시 새로운 키워드 'MANGOS'
환전·로또·육아휴직까지 하반기부터 달라지는 제도 TOP11
[그래픽 뉴스] 은퇴후 30년 부모님 세대의 생존전략

FT도서

더보기